...stays at Hammercon.
I said I would and I actually did update the Beacon rules in time for Hammercon V, which was all the way back at the beginning of November. I even brought some copies of the 5.3 draft of the game with me and gave them out as a special Hammercon V edition. It was a very small number of copies, like 5 or 6 something. And that's the end of them. Even I don't have any copies of that version myself. There are no more copies of that version ever. I've since added a few additional changes to the rules and am planning on posting an updated version of the rules in time for Christmas.
Hammercon was fun by the way and I got in lots of board gaming. Maybe next time I'll actually run a Beacon session too.
On that topic I was recently thinking of the effect of rations on game play. Generally unless you are doing a special adventure where you are crossing a desert or something there isn't a lot of fun in carefully tracking food supplies, and indeed in most games I've played the party tries to justify saving their food and living off the land well enough to make those rations superfluous. I was thinking that one way to streamline or abstract things a bit but still have them impact play in an interesting way would be to include a foraging penalty to the daily movement chart. If the party are living off the land, slow their movement rate. Just one more exciting mechanic you may or may not see in the upcoming Beacon update!
I haven't, sadly, been able to do any RP lately but I always look forward your version releases. If anything is gonna kick me out of this RP-less slump it just might be Beacon. Looking forward to it!
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