Magic characters (Mage, Enchanter, Druid and the Cleric) will get a skill bump every 4th level, so at 4, 8 and 12. This ties in better with a 12 level system and really they were not getting much in the way of class skills anyway. This is also because they get new spell levels on odd levels so this gives them something nice for the even ones.
I'm revising the rule book (and the gm screen) to deal with the level 12 cap and fix some of the text issues and typos. No crazy dice for bonuses or adding in laser shotguns for now. I'm going to post that as an update with no major changes. Hopefully I'll get that out before Nov 1, just in time for Hammercon.
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