I realized I haven't come back to the Beacon mission statement in quite a while. Over two years ago I laid out a bunch of changes I wanted to make to the game, and I've made most of those changes. Then I went on to make many more changes based on running the game over a longer period of time. Once that rabbit hole was opened I've dived right in and I have been updating and playtesting and re-updating the rules. I've pushed past the fairly minor tweaks and polish and have been really making a lot of additional changes I didn't foresee. Part of this is just catching up with ideas in gaming over the last 5-6 years, but there have been some bigger changes as well. Playtesting has been a real boon and I'm lucky I have some players who are pushing the rules and making me think about the how and why of Beacon vs other systems and/or their expectations of how the rules should work, what works online and what suits the kind of games I like to run.
I think that the game has been improved tremendously over the years, the last 3 years especially. In my opinion it is just overall cleaner, simpler, and better designed for the kind of play I want to be doing. But, as I've alluded to already, my thoughts lately are trying to sort out if its all just a stack of home rules or if Beacon is its own game and following an actual design. Certainly I have an internal idea - more of a feeling - of what rules I want in the game. I've had many discussions with players on why a rule works a particular way in Beacon as opposed to other d20 systems. I think I have a design, but I'm not sure I've communicated it out. Also Beacon has some rules or systems that are clunky or that seem inelegant but have been kept for compatibility with other d20 games and I have done a lot of back and forth over if I should 'fix' these or leave them. I've had some large back and forth swings on how to deal with some aspects of the game over the years. For these situations sometimes I need to swoop out and look at the bigger picture of what the game is supposed to be doing.
So what is the mission statement - the design? What separates Beacon from basic D20 (and the hundreds of other fantasy RPGs)?
Next post I'll start with the first one:
Congrats on 12 years!
ReplyDeleteThanks!
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