Restful Glade:For some reason 4th level Druid spells needed a lot of work so here are three of them I had to work up. This is the replacement for the Druid animal shape change special ability which I think is pretty fair.
Range: 25 ft. + 5 ft./2 levels.
Duration: 8 hours.
Description: Enchants an area, providing a comfortable rest in the wilderness.
Animal Form:This one should add some damage when cast on a floor or someones sword.
Range: Personal.
Duration: 10min./level.
Description: Caster is able to assume any natural animal form. They assume the statistics of the form and can use any natural abilities of the animal (e.g. dig, fly, smell) however they retain their original HP and the ability to speak and cast spells.
Static Charge:This one replaces Summon Nature's Ally 1-6 in the SRD with one spell. I'll probably make a more robust summoning spell to replace the top level versions but call it something else.
Range: Touch.
Duration: Instant.
Description: Adds 1d6/level of lightning damage to an object which is discharged when next touched.
Summon Nature’s Ally:So that about sums it up for Arcane magic and Druids, Mages and
Range: 25 ft. + 5 ft./2 levels.
Duration: 1 min./level.
Description: Summons non-intelligent, non-magical animal(s) totaling 6 HD who fight or otherwise act on behalf of the caster for example a 6 HD lion, or three 2 HD wolves or a dozen rats or ravens with ½ HD each. The creatures immediately vanish when killed or when the spell ends.
*Hit Points are restored fully after a solid rest, usually 7-8 hours of uninterrupted sleep or meditation in comfortable surroundings. Partial recovery can be determined by the Game Master. For example a character trying to rest in a cold dank cave or while hiding in a forest with no fire or shelter may gain back only some HP, while a character lodging in an expensive inn with a soft bed and a hot meal and bath would perhaps only require 6 hours rest.
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