tag:blogger.com,1999:blog-6261172995649261459.post5443526221120634476..comments2024-03-28T02:52:46.320-04:00Comments on Beacon: Surprise AttackToddhttp://www.blogger.com/profile/04921387967662542436noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6261172995649261459.post-19826427472478066092011-12-09T18:58:56.848-05:002011-12-09T18:58:56.848-05:00I completely get what you are saying, I do. I just...I completely get what you are saying, I do. I just wonder how much of this balancing, to include across classes, is a result of current societal thinking. I say this because for the life of me, I don't recall us sitting around when I was young comparing balance. We, IIRC, went with what sounded cool. No meta-gaming balance checking.<br /><br />I didn't, for example, take a Cleric over a Halfling because they could heal and tank some. I did see, and it was part of my dropping out of D&D for so long, people who did this though. Especially when <i>Unearthed Arcania</i> came out. Everyone wanted to play Paladins, though I still believe it was because they were "cool", and not all the rules mumbo-jumbo (I maybe wrong). I left in part because I felt I didn't need a book to play a Paladin, and still don't. To me, Paladins were just Fighters who were played (lived by) a code.<br /><br />I just hate balance. We are not equal. You could be smarter than me (and probably are) and I might be stronger than you. Even modern Attribute generation techniques are, IMHO, in order to make characters balanced.<br /><br />I just seem to remember 'the good old days' when it was fun to play the weakling, or the dummy character. Maybe it was in an attempt to make who played D&D feel empowered, do to the stigma, at the time, of being 'nerds'. I don't know.<br /><br />Sorry to ramble and rant on your blog, just something I tend to wonder about often.<br /><br />I will pay attention and see if my Christmas group meta-games Beacon, and if they do - if they have a penchant for any particular class. Then I will summarily smack there noggins! <br /><br />As always,<br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-6261172995649261459.post-68280153098757652492011-12-09T12:57:56.530-05:002011-12-09T12:57:56.530-05:00Ya I don't agree with a lot of game balance is...Ya I don't agree with a lot of game balance issues as written such as appropriate encounter levels and such, however I do think that if you have a number of classes or races players can choose from, you should try to make them all in the same ballpark so that one does not clearly overshadow the others or never get used because it is entirely inferior. I think the rogue was a bit lacking before so I hope this infusion of hunter DNA fixes that.Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-6261172995649261459.post-91291483871900637182011-12-09T11:46:33.376-05:002011-12-09T11:46:33.376-05:00Wow, great minds and all that... I finally figured...Wow, great minds and all that... I finally figured out how I want to do 'feats' in Humanity's Reign & Ruin and, though not play-tested, they have a similar vein to this. This gives me confidence that I haven't 'unbalanced' the game. Though, I disdain the word, 'unbalanced'. I even abhor the term....<br /><br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.com