tag:blogger.com,1999:blog-6261172995649261459.post4602867960133684301..comments2024-03-28T02:52:46.320-04:00Comments on Beacon: DamageToddhttp://www.blogger.com/profile/04921387967662542436noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6261172995649261459.post-10920768313347359812011-10-03T18:09:52.462-04:002011-10-03T18:09:52.462-04:00I came back here, again, after seeing that you are...I came back here, again, after seeing that you are thinking of putting this into the next version. Love it! Have you decided on how Stat Damage would work?<br /><br />"...I don't want fighters with 16 STR to wind up dead at -6 because that have a 6 DEX or MIND"<br /><br />I would love this, but would not see them 'dead' until all stats are at < 0. If their DEX bails, they can't move, at least as far as combat is concerned. If their MIND goes, comma? STR tore up, can't fight back?<br /><br />I really like this idea... can't wait to try the next version out.The Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-6261172995649261459.post-12748466076179472392011-08-08T10:55:14.183-04:002011-08-08T10:55:14.183-04:00Ya it really should be stat damage across the boar...Ya it really should be stat damage across the board, or at least to STR and DEX but I don't want fighters with 16 STR to wind up dead at -6 because that have a 6 DEX or MIND. I also don't want the physical damage mechanic to be complex or have interference with things like the Feebleminded spell (drops the target to MIND 1). I am leaning towards something like once you hit 0 hp, all stats drop by one per point of damage until they reach 0. When STR is 0 you are dead. The physical damage rules allow for multiple stats to recover in parallel so really this doesn't mean longer recovery times but it does mean you will be more impacted by physical damage.<br />I kind of like the idea of recovering some of the points after a combat and it would be a good house rule for running a more heroic game, but I think it's too complicated for the core rules.Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-6261172995649261459.post-69289028010758557742011-08-06T02:07:57.038-04:002011-08-06T02:07:57.038-04:00Why not simply apply the damage to each Attribute;...Why not simply apply the damage to each Attribute; Strength, Dexterity, Mind, Charisma? Does not an actual physical wound effect them all? Granted, which ever Attribute is the lowest will be the first to take the character out, but a well rolled damage result might bring more than one below zero.<br /><br />Perhaps even a 1d6 roll per wound to see what the maximum allowable recovery might be? For example; if a character is struck four times, bringing their Str and Cha below zero, they are out of the fight. To determine how much they can recover, using your Attribute recovery rules, they would roll 4d6. They might get all their Attribute points back, or could be Scarred and Weak. <br /><br />Just thoughts,The Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.com