tag:blogger.com,1999:blog-6261172995649261459.post2265092385406352125..comments2024-03-28T02:52:46.320-04:00Comments on Beacon: ConfusionToddhttp://www.blogger.com/profile/04921387967662542436noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6261172995649261459.post-60088831324817348412011-04-14T15:30:08.808-04:002011-04-14T15:30:08.808-04:00Having the target attack his allies seems too powe...Having the target attack his allies seems too powerful to me which is why I changed it to an increased chance of a fumble. Using the beacon 2d10 fumble table means that this can result in a simple a stun but with a particularly high or low roll could mean a broken arm or getting knocked unconscious or even a spell backfire.Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-6261172995649261459.post-35157967585190168272011-04-14T14:37:41.943-04:002011-04-14T14:37:41.943-04:00If the victim have 50% chance to go crazy and atta...If the victim have 50% chance to go crazy and attack his allies, it'll be balanced?Atmohttps://www.blogger.com/profile/10892176494171263940noreply@blogger.com