tag:blogger.com,1999:blog-6261172995649261459.post2045714530618500341..comments2024-03-28T02:52:46.320-04:00Comments on Beacon: again with the Hit PointsToddhttp://www.blogger.com/profile/04921387967662542436noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6261172995649261459.post-8477751511661159812012-01-14T12:39:31.134-05:002012-01-14T12:39:31.134-05:00Yea that bug is a pandemic.Yea that bug is a pandemic.Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-6261172995649261459.post-17498695108542034052012-01-13T17:25:18.745-05:002012-01-13T17:25:18.745-05:00Alas, Poor Marlin, we hardly knew ye! But your boo...Alas, Poor Marlin, we hardly knew ye! But your boon companions (and paid hirelings) shall ensure your sacrifice was not in vain.<br /><br />As for HP, as I'm just coming back into things after a long, long absence, I've read up on 10+ years worth of game theory and like what I see. Labyrinth Lord *feels* like the direct heir to Moldvey/Mentzer -- though I admit to a deep fondness for Swords & Wizardry. Nobody likes working the ropes at 1st-4th levels...I remember skipping Basic and starting characters at 4th in Expert on the basis of "they should already have some kind of training behind them...and more HPs."<br /><br />From what I've read recently, I like the notion of 1st level characters having either (10 or CON + "class die"). So, my 1st level fighter would have either 10+1d8 or (with a CON of 15) 15+1d8. I also like the notion of CON as "physical body points" and HPs are a temporary "endurance" rating. At 0 HPs you're unconscious; then all further damage is taken off of CON (and heals much slower than HP), thus once my fighter's HP hit 0, he gets hit with a polearm for 1d10 damage, say 7, so his CON goes to 8 and his body takes serious damage (and in some rules he's losing x amount of CON per round/turn/whatever afterwards to represent unbandaged wounds, bleeding profusely, etc.)<br /><br />The proliferation of house rules for what was in my youth a simple, "as written" game blows my mind. As much as I fight the urge, I to seem to have the "compile my own game from the rules I want to play" bug.Big_Jayhttps://www.blogger.com/profile/05543412177417039482noreply@blogger.com