Tuesday, December 17, 2013

Beacon Christmas Update

Merry friggin Christmas.

New Beacon PDF.  New Beacon character sheet. New Beacon GM Screen.  Go to the Get Beacon page to get them.

I made a lot of changes to the text to make the rules clearer.  I capped the levels at 12 to make the game more focused on gritty fantasy.  I changed the Critical Hit table a bunch to add in more stat damage and make 00 a special snowflake.  I made a lot of small adjustments.  I didn't do anything with variable attack dice (see the previous few posts) because it wound up being stupid.  I think in other games that sort of thing can work, but in Beacon it was stupid.  I ditched the 6th level mage spell Protection from Heat and Cold because it was stupid.  I replaced it with a Protection Sphere spell which is great unless I find out it's stupid.

I have a feeling this is really Beacon version 1.0 but I made it draft version 6 (0.6) because there are probably some still some errors and omissions to be caught in higher level play testing.  Play test it at higher levels somebody and let me know.

I love you all.

Now get out of my yard so I can get drunk and prep some Ashen Stars games.

4 comments:

  1. *Steps onto sidewalk*
    "Awesome!" I just downloaded it and opened it to see that it opened. I noticed that in the DC table that 'favorable condition' has a +2 modifier and an 'Unfavorable condition' has a -2 modifier. Having played RPGs before, I assume that this is a modifier to the actual die roll and not the DC itself. Which, may not be naturally intuitive to someone new. Thought I'd mention it.

    Thanks for Beacon by the way!

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  2. Ah, good catch - I was indeed mixing metaphors. It should of course be reversed and applied to the DC itself as you say. Thanks.

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    Replies
    1. Hmmm, reply didn't 'take'...
      I will re-download it, thanks.
      Haven't seen a blog post in a while, hope you are well. Want to read additional 'Mr Todd' posts!

      Best,
      The Bane

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