Tuesday, December 17, 2013

Beacon Christmas Update

Merry friggin Christmas.

New Beacon PDF.  New Beacon character sheet. New Beacon GM Screen.  Go to the Get Beacon page to get them.

I made a lot of changes to the text to make the rules clearer.  I capped the levels at 12 to make the game more focused on gritty fantasy.  I changed the Critical Hit table a bunch to add in more stat damage and make 00 a special snowflake.  I made a lot of small adjustments.  I didn't do anything with variable attack dice (see the previous few posts) because it wound up being stupid.  I think in other games that sort of thing can work, but in Beacon it was stupid.  I ditched the 6th level mage spell Protection from Heat and Cold because it was stupid.  I replaced it with a Protection Sphere spell which is great unless I find out it's stupid.

I have a feeling this is really Beacon version 1.0 but I made it draft version 6 (0.6) because there are probably some still some errors and omissions to be caught in higher level play testing.  Play test it at higher levels somebody and let me know.

I love you all.

Now get out of my yard so I can get drunk and prep some Ashen Stars games.


  1. *Steps onto sidewalk*
    "Awesome!" I just downloaded it and opened it to see that it opened. I noticed that in the DC table that 'favorable condition' has a +2 modifier and an 'Unfavorable condition' has a -2 modifier. Having played RPGs before, I assume that this is a modifier to the actual die roll and not the DC itself. Which, may not be naturally intuitive to someone new. Thought I'd mention it.

    Thanks for Beacon by the way!

  2. Ah, good catch - I was indeed mixing metaphors. It should of course be reversed and applied to the DC itself as you say. Thanks.

    1. Hmmm, reply didn't 'take'...
      I will re-download it, thanks.
      Haven't seen a blog post in a while, hope you are well. Want to read additional 'Mr Todd' posts!

      The Bane