|it looked something like this|
- but with rocky death instead of water
Once back in Milham they tried to track down the old 'abbot' who had asked them to retrieve the Trials of St. Ulthur. He was gone, the owner of the Seven Stones said that he had left soon after the party had - presumably returning back north. The barkeeper's son, an old friend of Klypt, gave them some sage words of advice and they then chose to retire to their usual haunt - the Scarlet Archer, before seeking out the old sage in the morning. Henril was please to reacquaint himself with the barmaid who had been the bridesmaid at his disastrous wedding and Sannur the barkeep was eager to see some paying customers and had their usual rooms made up. The next day they visited the sage, gained some information on the time of Ulthur and realized that aside from the documents they had, there was little else known about his sainthood aside from that it was likely some four centuries ago in the time before the new men and the current kingdom. The sage was keenly interested in their scroll and could only tell them that the other two churches mentioned in it were in Whitewater to the north and Linmere to the east. He was excited to see some new information from those dark ages. Henril asked Tim about the history of Ulthur and Ulgar aftrewards remarkking that the entry bar to sainthood was rather low - primarily consisting of having some nice armour, smiting things and having a 'U' in your name. Henril decided to have the plate mail refurbished for his own use and spent his last coins having the the leathers replaced and getting it fitted. He wisely didn't mention it's origin to anyone. Brother Tim took it on himself to purchase the silver devotional and bring it to the abbot in Milham's church. The abbot was also very excited that the relics had turned up and spoke of sending word to the Bishops in Old Church and perhaps someday returning them and reconsecrating the monastery in the south.
Not a lot of action, but some work got done and most importantly the players seemed engaged in tasks that mattered to their characters beyond mere survival/looting. They did realize that they might need to do a bit more ruin exploring however. The goblins they have encountered on the road rarely carry more than a sharp rock or some horrible cheese in their pockets, and bats, spiders and manticores don't even have pockets.