And so it was that when Kane the mage came to Milham by the north gate he was greeted by a lone guard who told him to return to the north. Kane was seeking word of his brother the mage Halloway who had come to the southlands some many months ago in pursuit of adventure and riches. His search of the town led him to the Scarlet Archer inn and to a pair of capable mercenaries, Henril of Butterbridge and Anistanja the Traveller. Also along the way he couldn't manage to avoid hiring a very insistent porter/guide who, despite having a very low intellect, knew a meal ticket when he saw one.
I'm not sure how much the players were excited to get back to playing Beacon or returning to the town of Milham after almost a year, but I was pretty excited to be back running a game in this environment. I did dabble a little in the setting when I was camping, but I was interested to see what my regular group would do with the rules changes. I was also interested to see who would take the option to create new characters and who would make the changes in HP and Skill selection to translate their old characters from the previous version we'd been using. So we got a chance to roll some dice and try out the new combat system and I got a lot of good feedback. And that's great because it was fun, and it gives me stuff to write about here.