I'm not explicitly tyring to make all the rituals equal opportunity and I'm strongly suggesting that GMs add in additional rituals to their campaigns for their evil cultists and dark flower god worshippers to use.
Level 4 - Remove Curse
Description: The remove curse ritual takes one hour. This ritual will remove or block the effects of curses and enchantments on the subject. It will allow minor cursed objects to cleansed or destroyed and major cursed objects to be safely removed or interred. Materials required for this spell should be in the 500-1000 sp. range. Exceptional curses may require additional materials or conditions to be met (or repeated castings of the ritual).
Level 5 - seriously I got nothing, maybe some sort of investment spell for making items? Is there any divine aspects I'm really missing out on here? Demons? Bingo?
Level 6 - Resurrection
Description: This ritual requires at least 3 clerics of the same faith to perform and takes one day to perform for every 10 years since the subject's death. The subject returns to life fully restored and with full HP. Some piece of the body must be used to restore it and the target creature must have a soul available and not trapped or otherwise destroyed (or have a soul provided for them...). The material cost of this ceremony is very great (> 100,000 sp.) and usually not payable in cash - only the most worthy (or heinous) applicants would be considered.