Thursday, April 14, 2011


The Enchanter cantrip Confusion is not that good.

Range: 25 ft. + 5 ft. /2 levels.
Duration: 1 min.
Description: In combat, target has 5% chance per level of attacking the wrong target.

It's terrible at low levels and problematic at higher levels (gets too powerful for a cantrip) and with solo monsters you have to figure out what the wrong target might be. How about this instead:
Range:  25 ft. + 5 ft. /2 levels.
Duration:  1 min.
Description:  In their next combat action, target has +5% chance of a critical fumble per every 2 caster levels up to a max of 50%.

So this just slides the target's failures into a greater chance of a critical miss, 5th level Enchanter making an enemy fail crit on a 4 or less is nasty without being too breaky n'est pas?  At 17th level it would be a 10 or less.  That sounds like more fun to me.


  1. If the victim have 50% chance to go crazy and attack his allies, it'll be balanced?

  2. Having the target attack his allies seems too powerful to me which is why I changed it to an increased chance of a fumble. Using the beacon 2d10 fumble table means that this can result in a simple a stun but with a particularly high or low roll could mean a broken arm or getting knocked unconscious or even a spell backfire.