Wednesday, November 17, 2010

Inspired by potatoes

This is a great post I came across that fits in so well with the setting I am working on I had to link it:

Really great to see some thoughtful answers for things like why populations would be clustered and drop off so rapidly away from the clusters (monsters!), why that is desirable (again monsters!).  Also how the common populace can be relatively well off without having wealth and how a simple crop choice can facilitate these conditions.


  1. Thanks ! That kind of campaign development is somthing I've always been interested in, but tend to treat as a secret shame -very few people, and almost no players ever get to see it directly in action.Glad you found it useful.

    BTW, Interesting timing -I'm considering restarting the campaign in question using a microlite -I'll check Beacon out.

  2. Hey, thanks that's great. If you do try it please let me know what you think.