I like my adventures to be more gritty than fantastic - you are more likely to be exploring an old ruined temple than a mad wizards death-maze. If you do run across a death-maze then it's probably only got one portal to the netherworld and a small number of magic fountains. So from this you can assume that magic is somewhat uncommon in my preferred setting and therefore I'm not likely to have a long list of random magic items and artifacts in the treasure section or wish spell on the Mage spell lists. Normally you'd be correct but I know that not everyone plays this way so should this go into a core 'rule book' or should it be part of a separate setting book so that the core rules can be used with other more setting appropriate material if the GM chooses? Does this mean I should have a separate document for the spell lists so that folks can use the SRD if they prefer? I don't know. I expect I'll figure something out.
I have a map you know. I made it in Gimp and it has layers (some, like the encounter layer, I'm not going to display to you). Here it is.
The Land of Map |
Hi Todd - I like the map. I'm a sucker for the hex grid. It's a carry over from the early days, when each hex had something going on in it.
ReplyDeleteBtw - check your PDF link, I'm not sure it's shared properly in google docs.
Hmm maybe google docs' viewer doesn't work so good on the iPad. I'll look into it.
ReplyDelete